Showing posts with label from the deep. Show all posts
Showing posts with label from the deep. Show all posts

Sunday, February 18, 2018

From the Deep Part 4



This particular session was unique since we had two of our friends join our party. It was so much fun and really clever and innovative ideas were put to use in the battles we encountered. For a full album of photos, please join my Facebook group.
Thanks!
~Vee~


[Note some DM notes will appear in brackets]

Rising early in the morning, the party left with Finn and made their way down to the docks.  They met Captain Goda, of The Grim Sharon, and were welcomed on board for a trip to the Moonshae Isles.  Heading below deck, the party is introduced to Elsa, an elf ranger, and Artimus, a human wizard, who are on their way to the Isles searching for special bark. They also meet Ukat Glimmergold, a superstitious dwarven miner who is very chatty.  


Two days later as the ship passes through Asavir's Channel, they are attacked by a galley filled of orc pirates.  The party starts to stack cargo up to act as cover as Tarysia climbs to the crow’s nest. She immediately commands the sailor next to her to begin making fire arrows using strips of her overskirt and bottle of oil for the two rangers to open fire at max range with longbows, catching a few lucky shots.  Knowing they are spotted, the orcs abando subtlety and increase speed.  A pair of ballistae open fire and in the first volley a lucky shot (natural 20) takes out the captain.  Finn and Artimus try to steer the ship as the crew breaks into chaos. 

Remembering a locked room below deck, the party convinces the crew to let them know what's inside, which turns out to be a large supply of 'dwarven powder'.  As the rangers trade arrows with the orcs, the rest of the party gathers the powder and fills several barrels and small sacks. Artimus casts an obscuring mist on the rear of the ship, giving some cover and then the party drops the barrels overboard.  As this happens, Eddenfall uses a mirror he found a while back to reflect sunlight in the eyes of the captain and gunners to help further distract the orcs. When they get close to the orc ship, volleys of magic missiles from the two wizards detonate the powder filled casks. The ship is rocked and after a few more rounds the pirate ship is left with a dead captain, half the ship gone, and the rest on fire. 


The Grim Sharon is damaged but manages to slip away, minus its captain and a few crew. 

[OK some notes from the DM here. This was supposed to be a pitched battle that would end in both ships being destroyed and the party floating away on debris. Well that didn't work out. The supply of dwarven powder was the mechanism that would destroy both ships once enough fire spread through them. But the party came up with the idea to start making their own naval mines. After they had blown half the oars off the ship, silenced the drummer and killed the captain, it would have been pretty hard to logically continue the attack....so that lead to a small intermission as I adapted]

Unfortunately, in its damaged state and without a captain, The Grim Sharon is unable to handle a sudden storm and is scuttled against the rocky coast of an unknown volcanic island.  The party quickly sees that the ship is a lost cause, even if they managed to repair the ship, it's too far up the beach to ever make it back to the sea. 



As the surviving crew sees what they can salvage from the ship, the party decides to explore inland.  They eventually stumble upon an old jungle trail that leads them to an abandoned camp.  They find an abandoned bag of holding with a few potions and journal that describes the past inhabitants as Northman pirates who found gems on the island and decided to stay, but there was some conflict. 

While they explore the camp, they disturb a nest of giant ants and quickly deal with them. During the encounter, a thunderwave goes wrong and hits Ukat the dwarf causing him to be quite ticked with Eddenfall. Given the choice to quite down and be healed or rest, he opts for the rest and turns his back on the rest of the party. The party then makes their way back to the beach, fighting off a small ambush of stirges along the way.
 

They eventually find an old longship and, tucked under a bench, an old skeleton that had carved a curse into the wood targeting the leader of the Northman pirates to seek riches even after death.

The party gathers the surviving sailors and prepares to fix the newly found ship.  They decided to explore the island a bit and come upon a cave.  They can hear the faint sounds of metal on stone and feel warm air rushing out upon closer inspection. Suddenly they are attacked by two huge spiders.  After dispatching them, they discover the spiders were hollow and undead. 

Ukat the dwarf spots some gems only he can see in the cave wall and after 'reading the signs' in the rubble decides it is the mythic motherload he has searched for and runs off into the cave. 

At this point the party shakes their heads at the crazed dwarf as he disappears into the darkness of the cave, look again at the giant, undead spiders, give a collective "NOPE" and decide to quickly leave the clearly cursed island. 


[Ok so I had two other encounters planned out here. Deep in the tunnel they would find the inside of the volcano where the Northman leader, now a wight, had turned his former compatriots into zombie miners. The party would arrive just in time to see Ukat killed by the wight's glowing sword, and then witness him turned into a zombie. If the party intervened they would have a good fight, and hopefully be able to pillage the accumulated hoard.

At that point a zombie spiders would attack, now freed from their master's control.  The party would have a chase scene as they ran out of the cave followed by a wave of spiders.  By the time they hit the beach, the boat would be floating and they'd have to battle the surf to escape off the island as spiders poured into the water. 
Soooo...that didn't happen.  Oh well.]


All notes and story created and provided by David Musgrave February 2018. Copyright protected. 

Notes: https://drive.google.com/file/d/0B6uObP8ofgtOV1lLOVZMQ09DUkNXcUZKOXA3alltUGxUdzQ0/view?usp=sharing

Files: https://drive.google.com/file/d/0B6uObP8ofgtOUXNZSUV5VVdCb29hUG9QUzN3VUtseVlybG1F/view?usp=sharing

Tuesday, February 6, 2018

From the Deep Part 3- Home Brew Dungeons and Dragons 5th Edition Game


We spent this session in the town only, so not too many set changes but there was still lots of action. As always, the write up was done by David and notes for this are included in the link following it. Also, we finally enjoyed our new minis painted and present on the table! Hoooray! ~Vee~

The sun had started to fall as the party entered the northern gates of Zazesspur. They quickly found an inn, choosing a moderately priced establishment that provided hot food, a bath and a warm bed. 

The next day the party decided to first visit a marketplace and through a little haggling sold off their wolf and deer pelts for a bit of gold (20gp). With some work they found an apothecary and purchased some healing herbs but passed on more advanced medicines. They also passed on a shady invitation to visit a vendor of special items. 

The party traveled to the docks to visit The Salty Froth tavern but on the way they came across a press gang of four sailors dragging two unconscious people towards a ship. Deciding to intervene, negotiations failed and Eddenfall launched an opening volley of burning hands. Using his expertise at evocation he curved his flames around the fallen prisoners and dropped two of the four sailors, heavily burning the other two. Nathan flourished his mace and the two survivors took off running.

After a little first aid the two prisoners express their gratitude and identify themselves as Bruin and Branda Killgarden, two local nobles who like to 'slum it up' in the dockside taverns. They resisted the sailors efforts to 'recruit' them and were promptly knocked out. Bruin is deeply embarrassed that he has no money, the sailors appear to have robbed him, but says if the party could visit his family estate they would be well rewarded. 

The party continued to The Salty Froth tavern, finding it to be little more than a small shack. They ordered their Chultan wine but on the way out they angered a dwarven berserker who could not be pacified. He got in a few good punches on Eddenfall but eventually was knocked out by a comb
ination of well placed blows, and a hold spell. They left the tavern and made their way to the Killgarden estate. On the way they got a little turned around and wandered into a slum. They were attacked by a small gang of bandits that were easily wiped out. Making it to the Killgarden estate they were handsomely rewarded by Sir Killgarden. 

The next day they made their way back to the tavern to meet up with Finn. However on the way they were stopped by four sailors and their boss, a leader in the Blood Sails gang. Through good strategy and a few well timed spells the party easily defeated their attackers. Shortly afterwards Finn came out of the shadows clapping and congratulated the party on their ability to handle such a challenge. He introduced himself and took them to a nice inn where they can talk before leaving on a ship the next day for the Moonshae Isles. 

Notes written and shared with permission by David January 2018

https://drive.google.com/file/d/1mMt5ijMm3T5FnCJz3wN-9NMfQtxPH3fC/view?usp=sharing